Tag: PM

Ditch TOR Browser and Storyboard & Value Proposition Templates

https://web.stanford.edu/class/cs224n/reports/6909159.pdf https://github.com/alpv95/MemeProject Dank Learning: Generating Memes Using Deep Neural Networks https://twitter.com/redblobgames/status/1017801913041973248 <script> html tag hides code using css display:none. But you can change it to display:block

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How to Allocate Assets to Get Rich and FPS Encounter Design Lesson

https://www.blog.radiator.debacle.us/2018/07/tips-for-working-with-videoplayer-and.html Tips for working with VideoPlayer and VideoClips in Unity https://www.gamasutra.com/blogs/BenWeber/20180709/321561/Visualizing_StarCraft_Replays_withR.php Visualizing StarCraft Replays with R

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Find an Inside Connection and Friction in UX Isn’t Always Bad

https://www.departmentofproduct.com/blog/metrics-matter-product-managers/ Metrics that Matter to Product Managers – depends to the category of product https://www.zdnet.com/article/microsofts-latest-windows-10-redstone-5-test-build-adds-lots-of-new-notepad-features/ Notepad gets an update https://github.com/google/play-instant-unity-plugin Plugin simplifies conversion of a Unity-based Android app into an instant app.

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Wolf and Fractionalized Art (TWIL)

https://twitter.com/CouchGameCraft/status/1007970284417224704 Using shaders to make animated cartoonish pipe https://en.wikipedia.org/wiki/Mont_Blanc_Tunnel#Mont_Blanc_Tunnel_1999_fire Some victims escaped to the fire cubicles. The original fire doors on the cubicles were rated to survive for two hours. Some had been upgraded in the 34 years since the

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Trippy AI and Cheap Smartphones (TWIL)

https://www.youtube.com/watch?v=UJ8xaSXBlJQ Windows AI Platform and the Intelligent Edge : Build 2018 http://technicalgamedesign.blogspot.com/2011/06/zbr.html ZBR (Zero Bug Release) – phase in game development when no unresolved bug should be more than 24 hours old. https://blogs.unity3d.com/2018/05/09/unity-packages-life-cycle/ Unity will ditch Asset store packages and

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