Project

$$$ Games Analysis

I made this project for the Data Visualization presentation in the Media Studies course in Hagenberg. Date: 2016Technology: Excel, Paint.NETTeam: Just me The core idea behind it was calculating how much player pays for an hour of gameplay. The infographics: Below is the complete presentation:

Firesphere Project

Project for Shader Programming class in Hagenberg. We wanted to create a spherical object with a distorted surface. Distortion was to be created using perlin noise and depending on height we would apply colors from the texture. By making the noise time-dependent, the surface would be constantly changing. By varying parameters and using different textures, different effects could be achieved. […]

Embed Twine WordPress Plugin

From the very beginning, I wanted “About me” page on my WordPress website romanluks.eu to be interactive. At first, I’ve experimented with Dart, programming language developed by Google which transcompiles into JavaScript. I killed the project when I realized I was making a game instead of About me page. A bit later, I’ve discovered Twine and it made me remember […]

Analysis: What are the Job Requirements for a Game Producer?

In this article, I’ll try to answer which are the necessary skills for a game producer. Ask a Game Dev has insightful article what does the job of producer entail: “The producer’s primary role is to get the game to ship.” So what skills does this job require? Here is how to find out: Subscribe to a bunch of gamedev […]