Metaman is a game prototype made during Meta Game Jam 2018.
Date: 2018
Technology: Godot
Team:
Roman Luks (dev)
Johannes “fry” Danneker (enemy design)
What’s meta about it? The amount of your health is reflected by the state of the world. As you take damage…
- The world gets uglier and sounds increasingly muffled.
- Your ability to run and jump diminishes.
You can only shoot with full health.
As a total newbie to Godot engine, I wasn’t able to make dead enemies disappear 😀