Metaman is a game prototype made during Meta Game Jam 2018.

Date: 2018
Technology: Godot

Roman Luks (dev)
Johannes “fry” Danneker (enemy design)

What’s meta about it? The amount of your health is reflected by the state of the world. As you take damage…

  • The world gets uglier and sounds increasingly muffled.
  • Your ability to run and jump diminishes.

You can only shoot with full health.

As a total newbie to Godot engine, I wasn’t able to make dead enemies disappear 😀


Leave a Reply

Your email address will not be published. Required fields are marked *