Design Crimes, Dev Crimes and Vacuum Cleaners are Becoming Level Designers (TWIL)

https://www.theguardian.com/news/2019/jan/03/why-exercise-alone-wont-save-us
Do not exercise, but keep moving. #fitness

https://spectrum.ieee.org/computing/hardware/the-future-of-computing-depends-on-making-it-reversible
About reversible computing – “A conventional computer is, essentially, an expensive electric heater that happens to perform a small amount of computation as a side effect.” #tech

https://trends.uxdesign.cc/
The State of UX in 2019. #UX

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Why are Rabbits Weird & The Google Cemetery (TWIL)

http://www.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php
How to inform players about a new feature. #gamedev

https://store.steampowered.com/app/994140/Lightmatter/
One of my friends has created a Steam page for his upcoming game. Check it out, it’s pretty good Portal-like puzzle game. #fun

https://www.blog.radiator.debacle.us/2018/12/unforeseen-consequences-half-life.html
Comment on Unforeseen Consequences, A Half-Life Documentary by Danny O’Dwyer (NoClip). #gamedev

TWIL stands for This Week I Learned. Basically, sharing bunch of interesting links from the last week .)

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INDIESCHMOCALYPSE and Fashion Souls

http://joostdevblog.blogspot.com/2018/01/entertaining-players-while-waiting-for.html
Eliminating boredom during the matchmaking process. #gamedev

http://words.bighugelabs.com/plot.php
Generate story plots like “A vampire makes it big by playing basketball”. #writing

https://www.gdcvault.com/gamenarrativereview
Structured analysis of the narrative elements of games. #gamedev

https://www.youtube.com/watch?v=riicMjbPzmY
Nice elementary video how to draw a stylized owl. #creative

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