Tag: Creative

Design Crimes, Dev Crimes and Vacuum Cleaners are Becoming Level Designers (TWIL)

https://www.theguardian.com/news/2019/jan/03/why-exercise-alone-wont-save-us Do not exercise, but keep moving. #fitness https://spectrum.ieee.org/computing/hardware/the-future-of-computing-depends-on-making-it-reversible About reversible computing – “A conventional computer is, essentially, an expensive electric heater that happens to perform a small amount of computation as a side effect.” #tech https://trends.uxdesign.cc/ The State of UX in 2019. #UX

Why are Rabbits Weird & The Google Cemetery (TWIL)

http://www.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php How to inform players about a new feature. #gamedev https://store.steampowered.com/app/994140/Lightmatter/ One of my friends has created a Steam page for his upcoming game. Check it out, it’s pretty good Portal-like puzzle game. #fun https://www.blog.radiator.debacle.us/2018/12/unforeseen-consequences-half-life.html Comment on Unforeseen Consequences, A Half-Life Documentary by Danny O’Dwyer (NoClip). #gamedev TWIL stands for This Week I Learned. Basically, […]


http://joostdevblog.blogspot.com/2018/01/entertaining-players-while-waiting-for.htmlEliminating boredom during the matchmaking process. #gamedev http://words.bighugelabs.com/plot.phpGenerate story plots like “A vampire makes it big by playing basketball”. #writing https://www.gdcvault.com/gamenarrativereviewStructured analysis of the narrative elements of games. #gamedev https://www.youtube.com/watch?v=riicMjbPzmYNice elementary video how to draw a stylized owl. #creative

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