I have been to a couple of game jams as you probably know from the titles in my Portfolio. And there is almost always this part of a game jam when the game is sort of done. But it does not feel right. It feels a bit empty. You walk around, push buttons, but there is just something missing. There is no game juice.
What can you do?
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Do not exercise, but keep moving. #fitness
About reversible computing – “A conventional computer is, essentially, an expensive electric heater that happens to perform a small amount of computation as a side effect.” #tech
The State of UX in 2019. #UX
Let’s see what was I blogging about in 2018.
At the beginning of 2018 I’ve started sharing TWIL – This Week I Learned posts and continued posting them the entire year.
Every week I read a bunch of articles, watch videos, chat with people, discover new websites, tools, games, books and then some. This amounts to a lot of new information to absorb. So I figured why not write it down and make a summary every now and then to keep track of it all? That’s TWIL in a nutshell.
There is a lot of them, so just a few examples:
For more TWIL posts click the tag TWIL.
No noteworthy posts apart from TWIL posts this month.
In February 2018 I was at the White Nights conference in Prague showcasing WesTurn with Tomas:
I was very active in March.
Finished reading Spark, an amazing book about exercise and how it affects our brains.
Wanna have a scientific reason to exercise? Read the book.
Learned a neat trick in Google Sheets:
Listed bunch of interesting Chocolatey software tools:
As well as gamedev courses:
I have also “attended” online live-streaming gamedev conference Professional Indie Game Development (PID for short):
In April I’ve moved my website from one hosting provider to another and I’m glad it went smoother than I expected:
Released old draft post about games I’ve played on Game Access conference:
Looked back on how much traffic increased after publishing an article on Gamasutra:
Discovered a new band:
And something for aspiring developers:
In May I went to GameDay in Trebon with Tomas:
I’ve published a bunch of gamedev links:
And posted a short article about the formula for counting rows in Google Sheets:
And find out small little language thing:
In June my wallet got destroyed by Death Steam Star, apparently:
Made a little joke with C# syntax (and was sort of sad inside for wishing more people would use this “library” themselves):
In my hometown we had a gamedev conference so I wrote about it:
And provided my readers with this list:
In July, I was ASMR junkie once more:
Attended two gamedev events, first was online, second in Vienna:
Setup AMP on the site to speed up browsing for mobile phones and shared a tiny howto:
Was delighted to share this insight about Uber drivers:
And wrote this life-changing post about searching on the internet:
In August I told you to release your games on Friday:
And after being unable to find existing tutorials online about Google Analytics and Itch.io wrote my own:
In September I’ve created Game Publishers Directory:
Are you looking for a video game publisher? I’ve put together the “Game Publishers Directory” a list of video game publishers. It’s not just a list of links to game publisher websites. I’ve included emails and what kind of games they are usually publishing. It’s a work in progress, I might add more details at some point, so come back occasionally to see what’s new.
This month I’ve finished reading Never Eat Alone. I highly recommend this book:
And wrote about how we all should save internet with Wayback Machine:
Apart from TWIL posts, there was just one post this month. I had trouble with sound in Max Payne and found a simple fix:
In December I finished and wrote about my analysis for game producer job requirements:
And shared videos for ASMR junkies:
And lastly, this post (yo dawg):