Tag: GLSL

  • Firesphere Project

    Project for Shader Programming class in Hagenberg. We wanted to create a spherical object with a distorted surface. Distortion was to be created using perlin noise and depending on height we would apply colors from the texture. By making the noise time-dependent, the surface would be constantly changing. By varying parameters and using different textures, […]

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  • Game Names Analysis and How to Write Product Descriptions

    https://fix.pubg.com/ [archive.org] PUBG viva la transparency – website for public roadmap and bug fixing progress. https://www.youtube.com/watch?v=Dw_oH5oiUSE Red Dead Redemption 2 lookin’ good. https://tombraider.square-enix-games.com/en-us/news/shadow-of-the-tomb-raider-difficulty-and-accessibility Fine-grain difficulty setting in the new Tomb Raider game (individual combat, exploration and puzzle difficulties). https://en.wikipedia.org/wiki/Chipseal Fresh asphalt is sometimes sprinkled with white tiny stones called chip seal for a couple of […]

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  • Wolf and Fractionalized Art (TWIL)

    https://twitter.com/CouchGameCraft/status/1007970284417224704 Using shaders to make animated cartoonish pipe https://en.wikipedia.org/wiki/Mont_Blanc_Tunnel#Mont_Blanc_Tunnel_1999_fire Some victims escaped to the fire cubicles. The original fire doors on the cubicles were rated to survive for two hours. Some had been upgraded in the 34 years since the tunnel was built to survive for four hours. The fire burned for 53 hours and […]

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  • How to collaborate in Unity team and Horses were faster than cars (TWIL)

    https://qz.com/1245933/twenty-years-ago-netflix-com-launched-the-movie-business-has-never-been-the-same/ Netflix is 20 years old! And coincidentally it was founded on the Judgment Day when Skynet is activated and becomes self-aware. https://growthlab.com/evergreen-funnel/ Automate emails and sell Every week I read a bunch of articles, watch videos, chat with people, discover new websites, tools, games, books and then some. This amounts to a lot of […]

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  • Computer graphics resources

    Article – World, View and Projection Transformation Matrices Let’s Build a 3D Graphics Engine: Linear Transformations Quaternions – visualisation (interactive) http://www.3dgep.com/understanding-quaternions/ Color palettes for your games (adobe)  

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