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Firesphere Project
Project for Shader Programming class in Hagenberg. We wanted to create a spherical object with a distorted surface. Distortion was to be created using perlin noise and depending on height we would apply colors from the texture. By making the noise time-dependent, the surface would be constantly changing. By varying parameters and using different textures, […]
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Wolf and Fractionalized Art (TWIL)
https://twitter.com/CouchGameCraft/status/1007970284417224704 Using shaders to make animated cartoonish pipe https://en.wikipedia.org/wiki/Mont_Blanc_Tunnel#Mont_Blanc_Tunnel_1999_fire Some victims escaped to the fire cubicles. The original fire doors on the cubicles were rated to survive for two hours. Some had been upgraded in the 34 years since the tunnel was built to survive for four hours. The fire burned for 53 hours and […]
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How to collaborate in Unity team and Horses were faster than cars (TWIL)
https://qz.com/1245933/twenty-years-ago-netflix-com-launched-the-movie-business-has-never-been-the-same/ Netflix is 20 years old! And coincidentally it was founded on the Judgment Day when Skynet is activated and becomes self-aware. https://growthlab.com/evergreen-funnel/ Automate emails and sell Every week I read a bunch of articles, watch videos, chat with people, discover new websites, tools, games, books and then some. This amounts to a lot of […]
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Computer graphics resources
Article – World, View and Projection Transformation Matrices Let’s Build a 3D Graphics Engine: Linear Transformations Quaternions – visualisation (interactive) http://www.3dgep.com/understanding-quaternions/ Color palettes for your games (adobe)