Tag: Design

Clever Exploit in Spelunk and Pokemon or Big Data? (TWIL)

http://www.gamasutra.com/view/news/259479/Classic_Postmortem_The_making_of_HalfLife_2.php Half-Life 2 postmortem – design process, workflows. #PM https://uxplanet.org/how-to-measure-product-usability-with-the-system-usability-scale-sus-score-69f3875b858f System Usability Scale, an alternative to NPS. #UX https://en.wikipedia.org/wiki/Lanchester%27s_laws Law describing how two rival armies get smaller as they sustain casualties. #know

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Are you Level Designer Looking for a Job? & Cover Systems in Games (TWIL)

https://t.co/VgOkkDWj5V Mike Bithell’s advice for job applications: level designer edition. #work #LevelDesign — Roman Lukš (@RomanLuks) October 14, 2018 http://gamasutra.com/blogs/NikolayBondarenko/20180823/325099/Wheres_my_money_dude_what_Steam_is_silent_about.php Calculating number of copies sold to break even. #gamedev https://www.fourpillarfreedom.com/should-you-invest-when-the-stock-market-is-at-an-all-time-high/ Is it wise to invest in the stock market when

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Handy app for gamedevs

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Shandification of Fallout ie. What do they eat?

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Level design – Why Nathan Drake Doesn’t Need a Compass | Game Maker’s Toolkit

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