This is a postmortem about the development and the experiment of my Master’s thesis.
I have stumbled upon The final hours of Half-life when I was browsing old blog posts on Coding Horror. This particular post was about project postmortems. What is postmortem? Its a reflection on past project – what worked, what didn’t, learned lessons, etc. For example there is one about Deus Ex on Gamasutra (for more use tag […]