I have stumbled upon The final hours of Half-life when I was browsing old blog posts on Coding Horror. This particular post was about project postmortems. What is postmortem? Its a reflection on past project – what worked, what didn’t, learned lessons, etc. For example there is one about Deus Ex on Gamasutra (for more use tag “postmortem” there), Final hours of Half-life 2, Portal 2, Writing for Half-Life by Marc Laidlaw and Post-mortem: Black Mesa Hazard Course.