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Firesphere Project
Project for Shader Programming class in Hagenberg. We wanted to create a spherical object with a distorted surface. Distortion was to be created using perlin noise and depending on height we would apply colors from the texture. By making the noise time-dependent, the surface would be constantly changing. By varying parameters and using different textures,…
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Computer graphics resources
Article – World, View and Projection Transformation Matrices Let’s Build a 3D Graphics Engine: Linear Transformations Quaternions – visualisation (interactive) http://www.3dgep.com/understanding-quaternions/ Color palettes for your games (adobe)
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GLSL shader highlighting
In Notepad++ (works without changing extension of the shader files): http://www.lighthouse3d.com/2013/01/notepad-glsl-4-3-syntax-highlight/ In Visual Studio (works, need to change extension): http://www.horsedrawngames.com/shader-syntax-highlighting-in-visual-studio-2013/