Roman Lukš

Roman Lukš

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  • How Can I Implement Game Feel in My Game?

    January 24, 2019

    I have been to a couple of game jams as you probably know from the titles in my Portfolio. And there is almost always this part of a game jam when the game is sort of done. But it does not feel right. It feels a bit empty. You walk around, push buttons, but there…

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  • Check out ongoing Humble Book Bundle: Game Design & Puzzlecraft

    August 2, 2018

    I heard a lot about Level Up! and Theory of Fun. Might be worth it.https://www.humblebundle.com/books/puzzlecraft-books

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  • Designing escape room games – GDS2017 report

    December 2, 2017

    I only managed to visit a few talks during the GDS 2017. We had a desk in the Indie Expo section with our game WesTurn and that was a bit busy. Nevertheless, here are my notes from one of the presentations.

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  • How a Japanese Indie Studio Kicks Bethesda’s Butt at World-Building

    August 19, 2017

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