I have been to a couple of game jams as you probably know from the titles in my Portfolio. And there is almost always this part of a game jam when the game is sort of done. But it does not feel right. It feels a bit empty. You walk around, push buttons, but there […]
Tag: Game design
I heard a lot about Level Up! and Theory of Fun. Might be worth it.https://www.humblebundle.com/books/puzzlecraft-books
http://www.kaser.com/sherwin.html Sherlock is a computerized version of logic puzzles https://www.brainzilla.com/logic/zebra/einsteins-riddle/ Einstein’s Riddle https://searchsecurity.techtarget.com/news/252439945/BGP-routing-security-flaw-caused-Amazon-Route-53-incident https://www.wired.com/2017/04/hackers-hijacked-banks-entire-online-operation/ Two security hacks Every week I read a bunch of articles, watch videos, chat with people, discover new websites, tools, games, books and then some. This amounts to a lot of new information to absorb. So I figured why not write […]
I only managed to visit a few talks during the GDS 2017. We had a desk in the Indie Expo section with our game WesTurn and that was a bit busy. Nevertheless, here are my notes from one of the presentations.