Tag: Level Design

Which Project Management Tool is the Best for Gamedev and Game Mechanics Explained (TWIL)

http://www.digital-eel.com/zdim/stuff/TDPdesign.htm List of level designers working on Thief and Thief 2 games. #leveldesign http://blog.bahraniapps.com/vclip/ Cool little program to record region of your screen as well as audio. It’s also available via Chocolatey (what’s that? read my post: Sweet Delicious Chocolatey).

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Game Names Analysis and How to Write Product Descriptions

https://fix.pubg.com/ PUBG viva la transparency – website for public roadmap and bug fixing progress. https://www.youtube.com/watch?v=Dw_oH5oiUSE Red Dead Redemption 2 lookin’ good. https://tombraider.square-enix-games.com/en-us/news/shadow-of-the-tomb-raider-difficulty-and-accessibility Fine-grain difficulty setting in the new Tomb Raider game (individual combat, exploration and puzzle difficulties). https://en.wikipedia.org/wiki/Chipseal Fresh asphalt

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How to Allocate Assets to Get Rich and FPS Encounter Design Lesson

https://www.blog.radiator.debacle.us/2018/07/tips-for-working-with-videoplayer-and.html Tips for working with VideoPlayer and VideoClips in Unity https://www.gamasutra.com/blogs/BenWeber/20180709/321561/Visualizing_StarCraft_Replays_withR.php Visualizing StarCraft Replays with R

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Level Design by an Artificial Intelligence and 1984 Is Real in China (TWIL)

https://blog.revolut.com/how-your-money-moves-around-the-world/ What happens when your transfer money from one account to another? https://www.indiegogo.com/projects/light-phone-2-design#/ A simple 4G phone with e-ink, messaging & other essential tools https://www.alanzucconi.com/2018/05/02/ik-2d-1/ Inverse Kinematics in 2D TWIL stands for This Week I Learned (TWIL).

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Level design – Signposting in Doom

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