• Game Names Analysis and How to Write Product Descriptions

    https://fix.pubg.com/ [archive.org] PUBG viva la transparency – website for public roadmap and bug fixing progress. https://www.youtube.com/watch?v=Dw_oH5oiUSE Red Dead Redemption 2 lookin’ good. https://tombraider.square-enix-games.com/en-us/news/shadow-of-the-tomb-raider-difficulty-and-accessibility Fine-grain difficulty setting in the new Tomb Raider game (individual combat, exploration and puzzle difficulties). https://en.wikipedia.org/wiki/Chipseal Fresh asphalt is sometimes sprinkled with white tiny stones called chip seal for a couple of…

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  • How to Allocate Assets to Get Rich and FPS Encounter Design Lesson

    https://www.blog.radiator.debacle.us/2018/07/tips-for-working-with-videoplayer-and.html Tips for working with VideoPlayer and VideoClips in Unity https://www.gamasutra.com/blogs/BenWeber/20180709/321561/Visualizing_StarCraft_Replays_withR.php Visualizing StarCraft Replays with R

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  • Level Design by an Artificial Intelligence and WTF Stock Photos (TWIL)

    https://blog.revolut.com/how-your-money-moves-around-the-world/ What happens when your transfer money from one account to another? https://www.indiegogo.com/projects/light-phone-2-design#/ A simple 4G phone with e-ink, messaging & other essential tools https://www.alanzucconi.com/2018/05/02/ik-2d-1/ Inverse Kinematics in 2D TWIL stands for This Week I Learned (TWIL).

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  • Level design – Signposting in Doom

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  • Game design resources

    Reddit page with tons of linkshttps://www.reddit.com/r/gamedesign/wiki/index Knowledge base with links to articles, videos, etc.http://level-design.org/?page_id=2468 Research compilation (design thinkers, books, tutorials, etc.)http://gamedevprofessor.com/research-compilation/ Reverse design of games (eg. Half-life, Super Mario World)http://www.thegamedesignforum.com/ Blog organized as a course on Game Designhttps://gamedesignconcepts.wordpress.com/ entire game design education that you need right in this posthttps://www.reddit.com/r/gamedesign/comments/33h8ql/how_do_you_guys_design_games_whats_actually_going/cql9ffk/

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