Tag: Level Design

How to Allocate Assets to Get Rich and FPS Encounter Design Lesson

https://www.blog.radiator.debacle.us/2018/07/tips-for-working-with-videoplayer-and.html Tips for working with VideoPlayer and VideoClips in Unity https://www.gamasutra.com/blogs/BenWeber/20180709/321561/Visualizing_StarCraft_Replays_withR.php Visualizing StarCraft Replays with R

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Level Design by an Artificial Intelligence and 1984 Is Real in China (TWIL)

https://blog.revolut.com/how-your-money-moves-around-the-world/ What happens when your transfer money from one account to another? https://www.indiegogo.com/projects/light-phone-2-design#/ A simple 4G phone with e-ink, messaging & other essential tools https://www.alanzucconi.com/2018/05/02/ik-2d-1/ Inverse Kinematics in 2D TWIL stands for This Week I Learned (TWIL).

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Level design – Signposting in Doom

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Level design – Why Nathan Drake Doesn’t Need a Compass | Game Maker’s Toolkit

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Game design resources

Reddit page with tons of links https://www.reddit.com/r/gamedesign/wiki/index Knowledge base with links to articles, videos, etc. http://level-design.org/?page_id=2468 Research compilation (design thinkers, books, dev tutorials, etc.) http://gamedevprofessor.com/research-compilation/ Reverse design of games (eg. Half-life, Super Mario World) http://www.thegamedesignforum.com/ Blog organized as a course

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