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Design Crimes, Dev Crimes and Vacuum Cleaners are Becoming Level Designers (TWIL)

https://www.theguardian.com/news/2019/jan/03/why-exercise-alone-wont-save-us Do not exercise, but keep moving. #fitness https://spectrum.ieee.org/computing/hardware/the-future-of-computing-depends-on-making-it-reversible About reversible computing – “A conventional computer is, essentially, an expensive electric heater that happens to perform a small amount of computation as a side effect.” #tech https://trends.uxdesign.cc/ The State of UX in 2019. #UX

Webinar – how to become a stellar candidate (for gamedev)

A webinar where we go through some of the pitfalls of job searching and address topics such as: How to create a great CV Preparing yourself for an interview Working in Finland as a foreigner Games industry in Finland More info: https://www.facebook.com/events/211472133094033/

Analysis: What are the Job Requirements for a Game Producer?

In this article, I’ll try to answer which are the necessary skills for a game producer. Ask a Game Dev has insightful article what does the job of producer entail: “The producer’s primary role is to get the game to ship.” So what skills does this job require? Here is how to find out: Subscribe […]

Why are Rabbits Weird & The Google Cemetery (TWIL)

http://www.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php How to inform players about a new feature. #gamedev https://store.steampowered.com/app/994140/Lightmatter/ One of my friends has created a Steam page for his upcoming game. Check it out, it’s pretty good Portal-like puzzle game. #fun https://www.blog.radiator.debacle.us/2018/12/unforeseen-consequences-half-life.html Comment on Unforeseen Consequences, A Half-Life Documentary by Danny O’Dwyer (NoClip). #gamedev TWIL stands for This Week I Learned. Basically, […]

Get a Job – Augmented Reality Prototyper at Ubiquity6

Experience Required: 3+ years shipping software features in a personal or professional capacity with a focus on “look and feel”. Experience building a small experience end to end completely on your own. Experience rapidly building volumes of prototypes over short periods of time. Experience working with and taking direction from designers and other creative stakeholders. […]