Tag: LevelDesign

Why are Rabbits Weird & The Google Cemetery (TWIL)

http://www.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php How to inform players about a new feature. #gamedev https://store.steampowered.com/app/994140/Lightmatter/ One of my friends has created a Steam page for his upcoming game. Check it out, it’s pretty good Portal-like puzzle game. #fun https://www.blog.radiator.debacle.us/2018/12/unforeseen-consequences-half-life.html Comment on Unforeseen Consequences, A

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Clever Exploit in Spelunk and Pokemon or Big Data? (TWIL)

http://www.gamasutra.com/view/news/259479/Classic_Postmortem_The_making_of_HalfLife_2.php Half-Life 2 postmortem – design process, workflows. #PM https://uxplanet.org/how-to-measure-product-usability-with-the-system-usability-scale-sus-score-69f3875b858f System Usability Scale, an alternative to NPS. #UX https://en.wikipedia.org/wiki/Lanchester%27s_laws Law describing how two rival armies get smaller as they sustain casualties. #know

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