- 3+ years shipping software features in a personal or professional capacity with a focus on “look and feel”.
- Experience building a small experience end to end completely on your own.
- Experience rapidly building volumes of prototypes over short periods of time.
- Experience working with and taking direction from designers and other creative stakeholders.
- Experience learning new technologies on the job.
- An interest working in Mobile XR and a practical working knowledge of the XR landscape.
Imagining the real world manipulated through software interfaces by Vladimir Tomin
Tool for organizing reference images for creatives