Why are Rabbits Weird & The Google Cemetery (TWIL)

http://www.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php
How to inform players about a new feature. #gamedev

https://store.steampowered.com/app/994140/Lightmatter/
One of my friends has created a Steam page for his upcoming game. Check it out, it’s pretty good Portal-like puzzle game. #fun

https://www.blog.radiator.debacle.us/2018/12/unforeseen-consequences-half-life.html
Comment on Unforeseen Consequences, A Half-Life Documentary by Danny O’Dwyer (NoClip). #gamedev

TWIL stands for This Week I Learned. Basically, sharing bunch of interesting links from the last week .)

https://flutter.io/
Build native apps on iOS and Android from a single codebase. #dev

http://askagamedev.tumblr.com/post/181081682255/animation-primer-part-1-core-principles
Brilliant examples on 12 basic principles of animation. With cubes. #creative

https://www.debate.org/opinions/do-rainbows-exist-objectively
Are rainbows real? #mind

https://store.steampowered.com/app/265690/NaissanceE/
Free game inspired by Blame! manga. #fun #leveldesign

https://blog.coturnix.org/2010/08/19/food-goes-through-a-rabbit-twice-think-what-that-means/
Rabbits are weird. #know

https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store
Epic Games is launching a digital store to compete with Steam (Unity games allowed). #gamedev

https://gcemetery.co/
List of dead Google products. #tech

https://developer.nvidia.com/physx-sdk
Nvidia PhysX SDK is now open source. #dev

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