Useful programming and game development resources
Video Game Design III: GAME DEVELOPER’S TOOLKIT
A curated list of awesome falsehoods programmers believe in.
Helping you navigate the insane complexity of calendrically correct date and time operations
How to create 2D visibility/shadow effects for your game
Physically based rendering is a collection of render techniques that are based on physical world
How to re-trigger all compiler warnings in the Unity Editor? Reimporting just one script causes all warnings to reappear.
Are you looking for “GameObject>Break Prefab Instance” in the menu?
UE4 blueprint-like scripting in Unity