A Bunch of GameDev Links (resources, theory, tips, libraries)

https://eliasdaler.github.io/programming-and-gamedev-resources/
Useful programming and game development resources

https://jesusredondo.github.io/project/2017/03/15/VideoGame_design_III_Game_Developer’s_Toolkit.html
Video Game Design III: GAME DEVELOPER’S TOOLKIT

https://github.com/kdeldycke/awesome-falsehood
A curated list of awesome falsehoods programmers believe in.

http://yourcalendricalfallacyis.com/
Helping you navigate the insane complexity of calendrically correct date and time operations

http://ncase.me/sight-and-light/
How to create 2D visibility/shadow effects for your game

https://learnopengl.com/PBR/Theory
Physically based rendering is a collection of render techniques that are based on physical world

https://github.com/rluks/Facepunch.Steamworks
C# Steamworks implementation (fork)

https://bitbucket.org/rluks/audiovisualizer-basic/src/master/
Audio Visualizer for Unity using AudioListener.GetSpectrumData (fork)

https://github.com/rluks/cosmos
library of every algorithm and data structure code (fork)

https://bitbucket.org/rluks/infinifactory-gif-encoder/src/default/
The animated GIF encoder from Infinifactory (fork)

https://answers.unity.com/questions/539816/how-to-re-trigger-all-compiler-warnings-in-the-edi.html
How to re-trigger all compiler warnings in the Unity Editor? Reimporting just one script causes all warnings to reappear.

https://answers.unity.com/questions/11138/breaking-a-prefab-connection.html
Are you looking for “GameObject>Break Prefab Instance” in the menu?

https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368
UE4 blueprint-like scripting in Unity

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