Let’s see what was I blogging about in 2018.
TWIL
At the beginning of 2018 I’ve started sharing TWIL – This Week I Learned posts and continued posting them the entire year.
Every week I read a bunch of articles, watch videos, chat with people, discover new websites, tools, games, books and then some. This amounts to a lot of new information to absorb. So I figured why not write it down and make a summary every now and then to keep track of it all? That’s TWIL in a nutshell.
There is a lot of them, so just a few examples:
Which Project Management Tool is the Best for Gamedev and Game Mechanics Explained (TWIL)
For more TWIL posts click the tag TWIL.
January
No noteworthy posts apart from TWIL posts this month.
February
In February 2018 I was at the White Nights conference in Prague showcasing WesTurn with Tomas:
March
I was very active in March.
Finished reading Spark, an amazing book about exercise and how it affects our brains.
Wanna have a scientific reason to exercise? Read the book.
Book #4: Spark – The Revolutionary New Science of Exercise and the Brain
Learned a neat trick in Google Sheets:
Listed bunch of interesting Chocolatey software tools:
As well as gamedev courses:
I have also “attended” online live-streaming gamedev conference Professional Indie Game Development (PID for short):
April
In April I’ve moved my website from one hosting provider to another and I’m glad it went smoother than I expected:
Released old draft post about games I’ve played on Game Access conference:
Looked back on how much traffic increased after publishing an article on Gamasutra:
Discovered a new band:
And something for aspiring developers:
May
In May I went to GameDay in Trebon with Tomas:
I’ve published a bunch of gamedev links:
A Bunch of GameDev Links (resources, theory, tips, libraries)
And posted a short article about the formula for counting rows in Google Sheets:
How Do I Count Visible Rows When Using Filters in Google Sheets?
And find out small little language thing:
June
In June my wallet got destroyed by Death Steam Star, apparently:
Made a little joke with C# syntax (and was sort of sad inside for wishing more people would use this “library” themselves):
In my hometown we had a gamedev conference so I wrote about it:
And provided my readers with this list:
July
In July, I was ASMR junkie once more:
Attended two gamedev events, first was online, second in Vienna:
Setup AMP on the site to speed up browsing for mobile phones and shared a tiny howto:
Was delighted to share this insight about Uber drivers:
And wrote this life-changing post about searching on the internet:
August
In August I told you to release your games on Friday:
Doodled something:
And after being unable to find existing tutorials online about Google Analytics and Itch.io wrote my own:
September
In September I’ve created Game Publishers Directory:
Are you looking for a video game publisher? I’ve put together the “Game Publishers Directory” a list of video game publishers. It’s not just a list of links to game publisher websites. I’ve included emails and what kind of games they are usually publishing. It’s a work in progress, I might add more details at some point, so come back occasionally to see what’s new.
Update 2021 08: Link removed, I removed Game Publishers Directory a while ago because I was no longer maintaining it.
October
This month I’ve finished reading Never Eat Alone. I highly recommend this book:
Book #5: Never Eat Alone: And Other Secrets to Success, One Relationship at a Time
And wrote about how we all should save internet with Wayback Machine:
Saving Internet for the Future Generations One Page at a Time
November
Apart from TWIL posts, there was just one post this month. I had trouble with sound in Max Payne and found a simple fix:
December
In December I finished and wrote about my analysis for game producer job requirements:
Analysis: What are the Job Requirements for a Game Producer?
And shared videos for ASMR junkies:
And lastly, this post (yo dawg):